遊び方

『マラム(BGA)』の遊び方・魅力をご紹介!

『マラム(Marram)(BGA)』の遊び方・魅力をご紹介!

ボードゲームの基本情報
タイトルマラム(Marram)
特徴マラム草が生える砂丘へ遊びに来てください。 風景を改造して花やコインを集め、ヘビ、ミミズ、奇妙な獣を長靴で踏みつけ、タイルを裏返し合って争います。 これらすべてを1つのゲームで行えます! マラムの「クラシック」バージョンは、2~4人のプレイヤー向けの巧妙な戦略的タイル配置ゲームで、ルールは簡単に学習できますが、マスターするのは困難です。手番ではヘビとミミズの体の長さを示す2つのタイルを置き、草と砂の区画を順番に並べて、すでに敷設されているタイルに繋がるように置きます。または、タイルを敷設せずに、すでに敷設されているタイルを鋤で裏返して風景を改造できます。あなたは、ヘビ、ミミズ、草や砂の区画などの要素を占有し、要素が完成したときに得点を獲得するために、長靴を置きます。ゲーム終了条件を満たした時に対戦相手よりも多くの得点を獲得していると勝利します! 15~25分かかるショートゲームでプレイする方法を学び、覚えたスキルを非常に戦略的なロングゲーム(25~40分)で活用するか、 より複雑な「熊手」バリアントのゲームでプレイするかの2通りの選択肢があります。ゲームの序盤ではヘビやミミズを捕まえて盤面から取り除き、その後は残された広範囲の草や砂を制圧するために戦います。熊手バリアントのロングゲームは約1時間かかるので、深く戦略的に考える必要があります。ショートゲームの場合は25~35分かかります。 終盤には、やや風変わりな「動物」が導入(「熊手」バリアントで設定した場合のみ)され、ハエとカエルがヘビに食べられるかどうかに賭けてボーナス点を獲得する機会があります。
プレイ人数 2 - 4 人プレイ時間 39 分
ゲームデザイナーRobert William Smith複雑さ2
アートワークRobert William Smith戦略4
エディター(Self-Published)2
発売日2019やり取り1

※画像・基本情報はボードゲームアリーナ公式HPより

For tips on how to play marram, see Tips_marram

How to play

Marram Classic

  • Each turn, a player must do the following twice:
    • place a tile; or
    • flip a tile.

Place a tile

  • When placing a tile, all the features of adjacent tiles must match: grass tufts, sand, orange snakes, blue snakes and worms.
  • If there are any remaining in their supply, a player may optionally place a welly boot on a feature of the placed tile.
  • If the tile placement completes a feature, that feature scores for the player with the most welly boots on it.
    • All welly boots from completed features are returned to their respective players.

Flip a tile

  • A player may only flip a tile if they have at least one remaining shovel in their supply.
  • Flipping a tile expends a shovel from the player’s supply.
  • The player selects a tile with a shovel symbol on it and turns it over in place.
  • If there are any welly boots on the flipped tile itself, they are removed from the game.
  • The tile is then realigned, if necessary, so that its features match with the adjacent tiles.
  • If more than one rotation is possible, the player may choose.
  • The player may then optionally place a welly boot on a feature on the tile.
  • Any features completed as a result of the flipping are scored, including those from welly boots just placed.
  • Welly boots from completed features are returned to their owners.

Marram Pitchfork

  • Same as classic, except with using pitchforks for claiming the creatures.
  • A completed creature will disappear from the board, making it much easier to complete grass tufts and sand mounds.
  • Pitchforks will be returned to their owners for each completed creature.

Scoring

Marram Classic

Completed features
Type of feature Conditions Scoring
Orange snake Must have two ends. 1 point for each end, plus 1 point for each middle segment.
Worm Must have two ends and one saddle. 2 points for each end, 2 points for the saddle, plus 2 point for each middle segment.
Blue snake Must have one head, one tail and at least one middle segment. 3 points for the head, 3 points for the tail, plus 3 points for each middle segment.
Freak beasts Any worm or snake that fails to meet its species criteria 3 points.
Grass tufts (Must be completely surrounded by sand) 5 points per bulge, plus 5 points for each gold coin and 3 points for each silver coin.
Sand mounds (Must be completely surrounded by grass) 5 points per bulge, plus 4 points for each flower.

Marram Pitchfork

Completed features
Type of feature Conditions Scoring
Orange snake Must have two ends. 1 point for each end, plus 1 point for each middle segment.
Worm Must have two ends and one saddle. 2 points for each end, 2 points for the saddle, plus 2 point for each middle segment.
Blue snake Must have one head, one tail and at least one middle segment. 3 points for the head, 3 points for the tail, plus 3 points for each middle segment.
Freak beasts Any worm or snake that fails to meet its species criteria 3 points.
Grass tufts (Must be completely surrounded by sand) 3 points per bulge, plus 4 points for each gold coin and 2 points for each silver coin.
Sand mounds (Must be completely surrounded by grass) 3 points per bulge, plus 3 points for each flower.
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